About

HELLO THERE

I’m Sebastian Kuehn and I’m the Co-Founder, Producer and Designer of Sleeprunner Studios. My passion lies in designing game worlds and systems as well as creating and implementing engaging levels. 

During the production Kindred Souls, I supervise the production processes and make sure that every team member can work under best possible conditions, while also designing gameplay mechanics and levels. Since we’re working in a indiependent team of a smaller size, each developer is fully engaged and receives insight into several areas of the development.

Currently I’m also working on my master’s degree in the field of Game Studies at the University of Bayreuth, Germany.


SLEEPRUNNER STUDIOS

The company was founded in early 2020 with the goal to develop games for PC and consoles. Aside from game development the studio is open to commissional work in the fields of 3D Visualization, Simulations, and Software Development.

Currently we’re working on our very first IP:

Kindred Souls – A coop adventure game about two foxes who got lost in the spirit world. The game was partially funded by the FilmFernsehFonds Bayern.

GAME DESIGN

Designing games and player interactions can be very multifaceted. Nevertheless I could gather experiences in designing game mechanics, prototypes, levels, and puzzles as well as playtesting and balancing several games. I attended quite a few Game Jams by now, giving me a great opportunity to improve these skills on a regular basis.

PRODUCING

During the production  Kindred Souls, I supervise the production processes and make sure that every team member can work under best possible conditions. As part of this work, I also oversee the production budget and schedule.

PROGRAMMING

Working with Unreal 4, Unity 3D, and Visionaire Studio has taught me some fundamental knowledge in C#, JavaScript, and the Unreal Blueprint-system. Furthermore I gained skills in Java, Python, HTML, CSS, and PHP through the Bachelor’s degree program.

WRITING

In the course of my second degree I did a six-month internship at the  Pixel Maniacs in Nuremberg, where I worked on the adventure game  Escape The Loop as a Game and Narrative Designer. I am familiar with the design of complex and branching narratives.

RECENT PROJECTS